Shorath Mesa

Shorath Mesa is an area I created for The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). It's a swamp surrounded by high cliffs with waterfalls on one side and a forest on the other side. I made this level for a large part by myself except for the use of exisiting art assets.
I was responsible for the object placement, terrain, a large part of the modeling, lighting, water shader, particle effects, fogging, color scheme and partly the level design (in co-operation with gamedesign department). Most of the trees, foliage, tents and boulders were already created by Spellborn International, textures are also by Spellborn International.

I wrote a development journal describing the creation of this level which can be found here.
Quarterstone

Quarterstone is the capitol in the game The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). It's a city devided into 7 districts with bridges connecting the districts. I build a large part of city, in total I build 3 districts and a large part of another district called the 'Green District', this district has it's own section.

I was responsible for laying out the roads which are the foundation for the city, on top of these road we placed 'housewalls', behind these housewalls there would be cliffs where the city is build opon. I build these housewalls and cliffs as well and placed all the individual houses and details such as trees and smaller details. I placed the lights and determined the location of the shops and docks. The lighting, textures and instanced meshes were done by Spellborn International.
The Athenaeum

The Athenaeum is a level in the game The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). In this level I'm responsible for the cliff modeling, the lighting, the effects, object placement, the town modeling (except for re-using some guard towers) and the dungeon modeling (except for the helm and some re-used staircases).

I wrote a development journal for this level which can be found here.
Mines

Here are some shots of some generic mines which I made for The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). We build the mines using a modular system, every piece of cave could be connected to another piece. I made the layout for this mine, did the object placement, lighting and effects.
Mount of Heroes

Mount of Heroes is one of the main levels (shard) for The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). I was responsible for the terrain, object placement, lighting, effects, partly for the cliff modeling, color scheme and the level design. Textures, instanced meshes (trees, houses, foliage, boulders) by Spellborn International.
Green District

The Green District is a part of Quarterstone, the capitol of The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). A taskforce was created for this level due to the huge ammount of work required, the map consisted of a citadel, a park and a city. I was responsible for the city part of the map, I created the roads, alley's, housewalls, placed the objects and lights.
After I completed one part of the city I supervised an intern who created the other part of the city under my direction.

Besides the city I also created the central walkway bridges, they form a cross with a amphitheatre located in the centre of the cross. I created a large part of this amphitheatre as well.
Tavern

One of the taverns for The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). I re-did a large part of the original tavern which required some changes, there was a problem with the height as well, the camera would get stuck on the ceiling so I heightened the ceiling.

There was a request to add a basement to the tavern, I created the basement using the floor above it as a base (for the support beams etc.).

For this tavern I was responsible for a large part of the modeling work, the object placement and the lighting and effects.
Consanguineous Vaults

These are the 'Consanguineous Vaults' for The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). I didn't create any of the level geometry for these levels, i was responsible for the object placement, lighting and effects in these levels.
Unreal Tournament 2004 Levels - Non Professional

I created these community levels for Unreal Tournament 2004, the first 2 screenshots are from ONS-CBP2-Valarna, one of the levels featured in the 'Community Bonus Pack 2'.

The 3rd and 4th screenshots are from CTF-Naelir, i won a mapping contest with this map with some hardware prizes.

The 5th and 6th screenshots are from CTF-Avali-2K4, the first level i ever released to the community. Although the quality of this level is far behind my current standards it was still quite good for a 'first map'.