Introduction
I'm a level artist from The Netherlands, born in 1982 in a small town called 'Venhuizen'. I consider myself a creative person, Iv'e always been drawing and designing and this led my to my current career.
I'm an outgoing person, I love to enjoy a nice meal at a restaurant, visiting a bar or nightclub and going on vaction. I have a strong passion for my job but my personal life will always come first.
Career
When I was in college I had a hobby, creating my own levels for Unreal Tournament 2004. The game itself wasn't all that interesting to me but the tools which I got with the game were very exciting. I could make my own little part of the game with them which intrigued me, being able to create your own world and walking around in it is quite something.
After I made a few levels I decided to try and find a job in the gaming industry. I looked for jobs in The Netherlands which used the Unreal Engine; there were 2 companies at that time which were using the engine. One of these companies was Khaeon Games B.V. who worked on a MMORPG called
The Chronicles of Spellborn. I wrote them an e-mail with my portfolio and told them I was interested in position as a level designer, after a few days I got a reply that they would like to invite me for a meeting. This is how I got my first game development job.
When I joined Khaeon Games I was a junior, I didn't have much experience with 3D max and I only used Photoshop for web design work. In the first year at Khaeon I learned alot, I had grown into a level designer with some environment art traits such as modeling my own world geometry. My main specialization was still the combination of all objects into a great looking level. I was responsible for the object placement, terrain shaping, lighting, particle effects, fogging, etc. As I stayed with Khaeon my employer got more confidence in me and they gave me more artistic freedom to create entire levels by myself, this included modeling the entire area except for the instanced objects such as trees, rocks, etc. Being able to create an entire area by your self is something one can be quite proud of.
As I continued to expand my capabilities I was asked by Khaeon if I wanted to join a new team or stay on the TCOS project, I decided that 2.5 years was enough time on one project and decided to join them for the new unannounced project.
This is what I'm currently working on, I'm always looking forward to see what the future might hold for me.
External Links
When working in the games industry you sometimes get a chance to get your name out, either by articles written by yourself or written by others. Here's some links to articles about my work.
Beyondunreal interview with the level designers on TCOS.
A Dev Journal I wrote about the creation of the Shorath Mesa area for TCOS.
A Dev Journal I wrote about the creation of the Athenaeum for TCOS.
Back when I did level design for Unreal Tournament 2004 I got a 'pwnage' award for my CTF-Naelir map.
Miscellaneous links:
My LinkedIn profile. LinkedIn is a website for managing professional connections.
Khaeon Games
The Chronicles of Spellborn