3D Models
I'm not a dedicated 3D Model/Texture Artist, I am a level artist which means I bring everything together in a level by object placement, lighting, effects and some modeling as well. Most of the models which are seen in my levels have been created by others (depends on the level) but I also created some myself. I usually do the large geometry modeling myself such as large cliffs or large pieces of architecture, individual props are mostly created by other developers, from time to time I make adjustments to these models depending on my needs.
Tavern
This is one of the taverns for
The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). I re-did a large part of the modeling of the original tavern because some changes were required. The rough shapes were already made but I polished it and added a cellar to it.
The Athenaeum
The Athenaeum is one of the levels I made for
The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG). I made all of the level geometry in this level except for a few props such as the big helmet and used some other models as a basis for the docks of the level. The entire level is modeled in 3D Studio Max and then lighted and put together in UnrealED.
Quarterstone and Green District
Quarterstone is the capitol city in
The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG), the Green District is one of it's districts. We created Quarterstone by using a principle of roads and 'house walls' which were basically simple walls on which we put individual prop houses on top of them to build the actual city. This proved to be a good way of building a convincing, good looking city in a relatively reasonable ammount of time. I created 3 of the districts in Quarterstone and was also responsible for a large part of the Green District; the city part, 'grand walk' and amphitheatre. I created about 80% of the amphitheatre and colleague of mine finised it up (mainly created the interior and curtains). The first image is a fountain of sorts with a slide through which water pours down.
Some individual models
These are a few models I made for
The Chronicles of Spellborn (Unreal Engine 2.5 MMORPG).
The first image shows an ancient ruined dam, the second some kind of old tower and the thrid is a climbable rock which has broken through the surface in one of the levels in TCOS.